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Square enix hitman go3/29/2024 ![]() When killed, enemies are toppled like chess pieces and dropped beside the board. Collections of levels take the form of a different board game box, and every character is another playing piece. Hitman GO is a digitised board game, with Agent 47 a playing piece and the many nodes and walkways you travel between just spaces on this board. You still have objectives, you've still got assassinations to carry out, but mostly you just need not to be seen by guards. The strength of Hitman GO is the way Square Enix Montreal managed to take a lot of what was so special about Hitman and distill it down to one simple element: don't get seen by guards. The derision quickly turned to appreciation because while Hitman GO doesn't employ the same densely packed simulations of its older console relatives, it's not even trying. Hitman was a well regarded franchise much beloved for its depth and openness. Hitman GO's release was originally met with some derision. Considering licensed mobile spin-offs are usually a bit pants, what is it that Square Enix Montreal is doing so right? Is it a wizard?
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